openobject.org

Quartz Composer Video

From Physical Programming


This one is very interessting I think, it´s from George Toledo and he gives some infomation about this project called Hairy

George Toledo: It's the kineme3D noise deformer carefully tweaked, then the GL Tools polygon mode with wireframe on both sides. There is a twist and gravity effect, but that isn't really contributing to the hairiness, just some motion. I also used a textbook GLSL image map over that. I added some motion blur with Quartz Crystal - but it looks hairy either way.

This is actually a bunch of cubes, placed a bit apart from each other, in a spherical kind of formation. There is one "inner" group, and an "outer" group. It's a mult-obj fbx, and I'm iterating the elements in the structure, jogging the iterations back and forth with an interpolate patch.

http://www.vimeo.com/3723994