Alternative inline ethernet connectors

When installing the internet connection for mMa I needed a very long ethernet crossover cable (> 40 m) but couldn’t find one. I didn’t want the hassle of wiring one up myself so I decided to get a standard CAT5e patch lead and use an inline connector to join it to the short crossover cable I already had lying around. I went to Jaycar (my local electronics stomping ground) and found a CAT5e coupler for AU$19.95

CAT5 connector

What?! How can that be? I’ll admit the plastic was nice, but 20 bucks, that’s insane!
While I was wondering what to do I noticed a phone line connector with RJ45 sockets for AU$3.95 (Cat.# YT-6080).

phone connector

This is a straight through connector, like the CAT5 version (pin 1 wired to pin 1), and although there’s a note in the Jaycar catalogue saying “Not CAT5”, I decided to give it a try. And it worked.
I’m not sure about signal loss but I had no problems with this in a 50m cable run. So, if you need a CAT5 inline joiner, save your money and get the phone connector instead.

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Wireless Networking and Home-Built Antennas

The goal of this project was to establish a wireless network connection between Gertrude Contemporary Art Space and CLUBSproject inc. which would provide internet access for the CLUBS event mMa.

powerbook with cantenna

I started with a G3 powerbook (Wallstreet) and a Skynet Global WiFi card (thanks to Jophes). I decided that these would form the CLUBS side of the link. For the Gertrude side I used a wireless router, hoping this would be a set-and-forget type solution. The choice of router was based on price, availability and future usefulness. As the mMa is a three week project I wanted an access point that would provide for possible future uses, the Netgear WGR614 wireless router with its 4-port switcher and 11g compatibility (although not used for this project) seemed like a good choice for AU$130.
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multipleMISCELLANEOUSalliances

On Fri. 25th June a new project will open at CLUBSproject inc. called multipleMISCELLANEOUSalliances ( mMa ). This project will bring together a diverse range of artists whose practices explore, engage and produce social relations. The focus is on collaboration, interaction and dialogue. For this event I have been asked to provide a computer with web browser and internet connection – normally a fairly easy request to satisfy, but not so in this case, CLUBS does not have a telephone line.
So, I’m going wireless and hoping to find a friendly broadband user in the area who’s willing to share their connection for 2 weeks. This fits in well with my masters research which is starting to focus on open-source-objects, as there are a lot of good open-source wireless antennas on the internet. And sticking with the open-source theme I’m thinking of using a modded xBox running Linux for web surfing (but I don’t have an xBox). Got a bit to do in two weeks, updates will be posted.

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Get a FIX.

The art project FIX is currently underway at CLUBSproject inc. until Friday 18th June. The project is part of the There’s a Hole in the Bucket exhibition curated by Spiros Panigirakis. FIX also forms part of my masters research and consists of a repair counter installed at CLUBS and a team of enthusiastic volunteers (Carly Fischer, Jophes Fleming, Starlie Giekie, Susan Jacobs, Marcus Keating and myself). The FIX team will accept problems for repair from CLUBS visitors. The problems may be of any nature but the focus for my masters project will be the repair of objects. Emphasis will be placed on the modification of the object rather than the restoration of it to an original condition.

People leaving objects for repair are required to sign a consent form, giving FIX the authority to perform the modifications as they see fit. As an initial exploration into modding practices, this project hopes to engage a diverse range of objects and modifications in a short fixed period of time.
CLUBSproject inc. is located above the Builders Arms Hotel at 211 Gertrude St. Fitzroy, Melbourne. Enter behind the Builders Arms, turn left into the first small lane off Gore St., through the white/green gate and up the stairs.
Gallery Hours are Wed. – Sun. (except Fri.) 12-6 p.m. with a special closing sausage sizzle on Fri. 18th June.

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Hot-Rods and Case-Mods.

In the life of the object two territories can be mapped out, that of production and of consumption. In the industrialized object these territories meet at the cash register. Here, the authorized checkpoint between zones, the object crosses from the realm of production to that of consumption.

However outside this limited view of production and consumption is the possibility of production through use. Consider the productive act of hunting for clothes in an op-shop; expand this thought and purchasing, arranging, compiling, using, indeed any act of engagement with the object can be seen as productive and actively producing the object. In such a reading consumption becomes production through a shift in perspective. This rewriting of the consumer as producer is a rewriting of the power relations at work within and around industrialized production. The consumer may be empowered by this shift but to claim a certain equality within the consumer-producer dynamic, as is often claimed when consumer choice is equated with democracy (as if we can simply shop our way to democracy), would misrepresent the complexity of the forces at play. There is a struggle underway within object production, and this struggle has casualties.

One such casualty, Sydney retailer Eddy Stevens, was successfully prosecuted by Sony corporation for selling computer chips (mod chips) that would allow consumers to play non-authorized CD’s (i.e. copied CD’s or CD’s originating from a restricted country region) on the Sony PlayStation games console. Sony has brought similar legal action against parties in the UK and other games manufacturers are equally vigilant when it comes to defending their consoles from consumer modification. In 2002 Microsoft, makers of xBox, shut down Hong Kong-based trader Lik Sang for distributing xBox mod chips. Lik Sang is now back on line, however there is no sign of any mod chips on the web site. This is not to suggest that mod chips have disappeared, even PlayStation mod chips are readily available on the internet, but it does give an indication of the lengths to which companies will go to maintain control over the use of their products. In an interesting twist mod chip developer ozXodus has recently implemented their own security measures in an effort to stop the use of their software with third party, clone chips.

It’s easy to see Sony and Microsoft’s desire to restrict customer access to the illegally copied games market as a simple revenue protection measure, however their efforts to prevent customers from loading alternate operating systems onto their games consoles suggests there are also broader motivations at work. Such efforts can be seen as an attempt to maintain control over the production of the object, to secure the objects identity as they, or specifically as their marketing strategy, defines it. The use of security style screws and fasteners, the restricted circulation of service manuals, the destruction of promotional material, can all be seen as actions which seek to defend the objects identity from customer intrusion.

There is a common logic that suggests that once a customer has purchased an object then they are free to do with that object as they wish. However to believe such logic is to misapprehend the social (and legal) contracts at work within consumer society. Ownership has never been limited to a straight forward act of exchange, it is always an ongoing process of negotiation. This negotiation plays out within the consumer-producer dynamic, writing and rewriting the identity of objects as producers act to maintain a coherent presence for their product and consumers seek to engage the product in a meaningful and empowering way. The consumer-producer dynamic is not however always in a state of opposition and there can be significant benefits for both consumers and producers when a collaborative relationship is developed. Such a relationship can be seen in the emergence of the Hot-Rod and (more recently) the Case-Mod.

In the 1940’s hot-rodders took the automobile, an object which was at the time defined by its role as transportation and redefined it as anything and everything other than a form of transportation; the Hot-Rod has nothing to do with transportation. In a similar way case-modders of the 90’s took the ubiquitous beige boxes designed to conceal the inner workings of the PC and blend inoffensively into the background and remade them as objects of fixation, a celebration of cables and components. These acts of modification permanently changed the material and social nature of the objects involved and opened out previously non-existent marketplaces to producers. It can be argued that it is only though such activities, when consumers take object production into their own hands, that the full potential of the object is explored.

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